Kindergarten Kids Create Adventures For Code-A-Pillar

Students use a combination of drawing, dictating, and writing to narrate their adventure for Code-A-Pillar.
Students use a combination of drawing, dictating, and writing to narrate their adventure for Code-A-Pillar.
Students program an adventure for Code-A-Pillar around a path, thereby strengthening mathematical skills such as planning, sequencing, collaboration, and problem solving.
Students program an adventure for Code-A-Pillar around a path, thereby strengthening mathematical skills such as planning, sequencing, collaboration, and problem solving.
Teaching coding in kindergarten helps young students develop the creativity, planning, and problem solving skills that will position them for success as they move through their school years.
Teaching coding in kindergarten helps young students develop the creativity, planning, and problem solving skills that will position them for success as they move through their school years.
This learning experience is inspiring little learners to be big thinkers. They’re curious about absolutely everything and they learn the most by playing, experimenting, and figuring out how things work.
This learning experience is inspiring little learners to be big thinkers. They’re curious about absolutely everything and they learn the most by playing, experimenting, and figuring out how things work.

Introducing coding to kindergarten students helps them reflect on their own learning as they develop 21st-century skills such as problem solving, collaboration, and creativity. Coding has emerged as one of the most popular learning trends in recent years, and when it comes to programming, young students are proving to be just as capable as older students.

Engaging students in computer-based learning at an early age helps students retain their interest, as those subjects become progressively more challenging throughout their education.  Teaching coding in kindergarten helps young students develop the creativity, planning, and problem solving skills that will position them for success as they move through their school years. Being computer literate, equips students to learn how to code so they will be able to participate in this high-tech economy in the future.  

Mrs. Bertolino and Mrs. D'Elia, provided Countrywood students with the learning experience “Kindergarten Kids Create Adventures For Code-A-Pillar” where kindergarten students were introduced to the exciting world of computer programming through hands on play with Code-A-Pillar.  It incorporates computer science as an interdisciplinary approach to learning writing and mathematics providing all students with a multi-sensory learning experience.  Students use a combination of drawing, dictating, and writing to narrate their adventure for Code-A-Pillar telling the events on how he/she traveled from one setting to the next. It engages the students to program an adventure for Code-A-Pillar around a path, thereby strengthening mathematical skills such as planning, sequencing, collaboration, and problem solving. 

“Kindergarten Kids Create Adventures For Code-A-Pillar” incorporates technology to enhance student learning because children are intrigued and fascinated by new and engaging devices in the classroom. This learning experience is inspiring little learners to be big thinkers. They’re curious about absolutely everything and they learn the most by playing, experimenting, and figuring out how things work. Code-A-Pillar sparks their natural curiosity, and the students play with it in all kinds of new ways. When kids are busy playing, they’re building more than just learning, but most importantly, the foundation to grow into bigger thinkers!